Pygame Module Recognises Clicks While The Program Is Paused With Pygame.time.delay(x)
I'm currently learning to program my first Python games with the module 'pygame'. I've already programmed a Spaceship shooter game with the help of a video tutorial and now I'm pro
Solution 1:
When calling pygame.time.delay(2000) events are still stored in the event queue, which is then used and emptied by pygame.event.get().
In order to ignore any events happening during the 2 seconds you can just call pygame.event.get() directly after the 2 s delay. I would recommend to still check if a pygame.QUIT event is in this pygame.event.get() because this event would be discarded as well.
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